Animated Program Design, Intermediate Program Design Using Video Game Development
559 EGP
A comprehensive guide to intermediate programming concepts taught through the engaging medium of video game development. Students learn core design principles while creating animated, interactive programs that bring abstract concepts to life.
This educational text bridges traditional programming instruction with the dynamic world of game development, making complex intermediate concepts accessible through hands-on animation projects. The curriculum emphasizes practical application over theory, guiding students through progressively challenging exercises that build both technical skills and creative problem-solving abilities. Designed for computer science students and self-taught programmers who have mastered the basics, the book transforms abstract programming principles into tangible, interactive experiences. The game development framework provides immediate visual feedback, helping learners understand program flow, object-oriented design, and algorithmic thinking through engaging, animated results.
| Dimensions | 515 cm |
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